Can sometimes enter a variant of Mickey Mousing known as Musical Gameplay. Often overlaps with Musical Spoiler for more Genre Savvy players who know what particular variations to listen for. The MIDI musical interface, in which music pieces are not saved as pre-recorded audio but rather as musical notation that is interpreted on-the-fly by the sound hardware, is well suited for this sort of thing, though from The Seventh Generation of Console Video Games onward game developers have found ways of doing this with live music recordings as well. A clever bit of composing that has a very subtle but real influence on player immersion. The running background music could have, for example, parallel parts that Fade In and out with the rising and falling action level, seamlessly transitioning from a bare-bone ambient haunting theme to a hard-rocking drum-backed metal anthem during combat, and back again after the last enemy has fallen. But some titles make better use of their technology: in a variable mix, the background music changes subtly and smoothly depending on what is going on in the game. It's not practical to have John Williams watch the player's actions and spur up the London Symphony Orchestra every time Solid Snake gets seen by a passing guard.Ī hard cut to a different piece is one possible solution for a game, and it's not so jarring when disguised by a sound effect. However, games have a limited ability to do this. It was very strange.Įver since I switched soundfonts for the MIDI on my computer I never got this again.The music for a non-interactive story, like a film or TV show, is expected to change and adapt to the action taking place. It was like noises thrown around all over the place. But the glitch/bug whatever continues through the research deck, the elevator, and down to the reactor. The glitch I got only stayed for a day then it dissapeareda and never came back. It's also in the northern part of the map on the research deck. The cymbal stuff you're talking about is in for example the medical floor when you go to the eastern part of the map with the radioactive floor. I've played this since I was born basically. How is the music glitching out, if not? Looks like I have to say this again. Originally posted by Lrsan:In high-tension environments the game plays a very fast rhythmic track with lots of reversed cymbal noises.
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